
4th Annual Games for Health Conference Kicks Off
Over the next two days, more than 300 innovators will demonstrate new games and discuss key advancements across the health and games fields at the 4th Annual G4H Conference.
The
The conference, which runs through tomorrow, builds the convergence between cutting edge gaming technology and healthcare complexities, with an eye toward long-term, breakthrough health solutions. This year’s conference includes:
- More than two dozen innovative demonstration projects, including application of consumer games, such as Guitar Hero and Nintendo Wii, for self-care, rehabilitation and prevention purposes
- Seventy-five experts speaking on topics from exergaming and physical therapy to epidemiology and cognitive exercise
- The first-ever keynote panel of health insurance providers, organized by Humana, featuring four of the nation’s leading health insurers discussing their activities in the games for health field
The Games for Health Conference is produced by the Games for Health Project. Founded in 2004, the Games for Health Project supports community, knowledge and business development efforts to use cutting- edge games and game technologies to improve health and health care.
The
“This conference provides a forum for collaborations to emerge between the video game industry and the health and health care industry,” said Chinwe Onyekere, RWJF program officer. “Through these exchanges, we hope attendees will continue to explore how the power of video games can help to solve complex health challenges.”
Conference Details
More than 300 attendees will participate in over 60 sessions provided by an international array of 75 speakers, cutting across a wide range of activities in health and healthcare. Topics include exergaming, physical therapy, disease management, health behavior change, biofeedback, epidemiology, training, cognitive exercise, nutrition and health education. This year’s conference includes presentations by Dr. Richard Satava; Starlight Foundation; HopeLab; Realtime Associates; Virtual Heroes; XRtainment Zone; Archimage; Dr. Mark Baldwin of MindHabits; Electric Owl Studios; Noah Falstein of The Inspiracy; and Games for Health co-founder Ben Sawyer.
“Humana is proud to be the first insurer in the healthcare industry to sponsor the Games for Health Conference. We’re excited to support the Conference’s ability to bring together leading researchers and game developers to address critical health issues,” said Paul Puopolo, director of Consumer Innovation at Humana. “Our participation in this conference is just one part of our overall commitment to understanding and applying electronic games to positively impact health.”
Serious games developer
Other sponsors include Breakaway Games; Source Distributors; Gaming4Health.com — iConecto; Baltimore County Department of Economic Development; Maryland Department of Business and Economic Development; Red Octane; and Xrtainment Zone.
About Games for Health
The Games for Health Project is produced by the
The Initiative founded Games for Health to develop a community and best practices platform for the numerous games being built for health care applications. To date, the project has brought together researchers, medical professionals and game developers to share information about the impact games and game technologies can have on health, health care and policy. For more information, visit



























































