
Serious Games Discovery
I am ‘way behind the times,' as evidently I’ve missed the
Games for health is not the only existing serious game subgenre; games have been developed for edutainment (games focused on educating or training the player), infotainment (games focused on informing the player regarding a particular topic), and advergames (games focused on developing product awareness). The point is to create entirely new ways to think about these types of endeavors, and it is easy to see how this could positively impact a variety of healthcare issues, including health literacy, healthcare administration and policy. Think “virtual reality medicine.” Makes the whole telemedicine idea seem archaic, doesn’t it? If you want to know more about the history of it all, read the
If you’d like to try your hand a serious game, try Washington University’s “



























































